![]() ![]() *Have more information about the editor in the manual.Memes, image macros, and reaction gifs are not allowed as posts. *Units should be able to be fortified and given orders ("go to," for example) *Ships should be able to be loaded onto ships with ths editor *Preset diplomatic agreements should be allowed in Civ IV as they were in Civ II. Jarred 7.2.0 Assorted Requests for Modifications to the Modability of the Editor to make it more like Civ II's (ed: or more advanced versions of those included with Civ II: Fantastic Worlds) *Unit and Improvement builders, similar to SimCity SCURK and BAT. *Pollution rates should be editable in each city, and for each square on the map, as well as the global pollution rate.ĭarkCloud 7.0.0 Unit/Wonder/Improvement Modability 7.1.0 Unit/Improvment Builders Brent 6.0.0 Resources 6.0.1 Pollution Rates Inuit, Cree, Otavalo, Guarani, Iceland, Faroese, Gotland, Sami, Karelians, Basques, Catalonia, Sicily, Switzerland, Balts, Goths, Albania, Picts, Kurds, Armenians, Kashmir, Tibet, Ainu, Hmong, Vietnam, Berbers, Ethiopians, Madagascar, Bushmen, Australian Aborigines, Hawaii, Tonga, Fiji, Tahiti, Samoa How would the technology tree, standard units, and city improvements be? I guess the scenario could interestingly replace all the standard wonders. Be sure you can play it on a map of the real world. *Maybe have a separate scenario with obscure civs, noncivs, and small modern countries as your choices and the major civs from the main game can be among the barbarian tribes. If this is truly to be an umbrella game system, it should be possible to model in detail a small battle on a small amount of land: units are individual human beings, individual buildings within a city can be terrain features, turns can be minutes or unspecified periods of time. DarkCloud 5.0.0 Scenarios 5.1.0 Super-Small Scenarios *Perhaps include some sort of campaign scenario like in Empire Earth or in Age of Empires that takes a nation through 5-10 maps on its conquest of the world? In order to alleviate tensions about 'favoritism' in picking certain earthly nations, perhaps one nation from Europe, one from Africa, one from the Americas, and one from Asia could be chosen? At the very least, this might be a good idea for an expansion pack: "Warring Empires" or something of the like. *Include official scenarios with major rules variations *The world as seen on old, inaccurate maps. *Include a map with Earth's coastlines, but all of the land is grassland. *Fix the weirdness civ3 has with the bottom edge of maps. Indian Ocean including parts of Africa, Asia, Australia Ī large map of the Pacific including New Zealand and parts of Asia, Australia, North America Ĭhiron in Earth Terrain (ed- As a possible Easter Egg?) North Atlantic including parts of North America, Europe, and Africa Įurope Mediterranean including parts of Europe, Africa, Middle East *The Map editor should have a copy/paste function, so that a continent from one map can be selected and slapped down on another map. *Basically the map editor design from civ II and civ III was apparently quite acceptable to all Apolytoners since no one commented on this design at length. however in 1946 in this hypothetical scenario, General LeMond Le Monde turns traitor in Tunisia and allies with the Germans as a puppet state) (For example: "From 1940-1945 the Germans cannot ally with the French. However, the editor should allow scenario creators to put a limit on the time when alliances and peace agreements can be made. *The Scenario Editor has an option which allows the player to forbid alliances from happening as well as peace agreements. (example: Germany attacks France which causes both the US and the English to auto-declare war) *The Scenario Editor should also have the option to trigger mutliple actions with one event. Rasbelin, DarkCloud 2.0.2 Scripted Events and their parts can be scuffled and sold in the nearest allied city for more goldpieces.) Therefore, most people desired "more" customizability and "more" power. One of the major desires was for the limitations on population limits and map size to be raised or destroyed altogether since in these days of 3 GHZ+ computers and computers with 512MB+ RAM, most computers can handle that sort of power. Thanks! List Threadmaster DarkCloud Summaryīasically, the major desire of the scenario creating community is for Civilization IV to be more Scenario-building friendly than Civ III. Here's the Scenario/Map Editor section of the list dealing with all modability and customizability and rules editing for the Map Editor as well as all possible Game Modifications and Scenarios and additions that might be added to Civ IV. ![]()
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